TR: Six Flags Magic Mountain (7/25/2000)

After the godliness of Ghostrider, it was time to bask in the lukewarm glow of mediocrity. Where better to do that than SFMM?

-Park itself-

Hey, I didn’t pay to get in. Where the hell’s the shade? WTF is up with all the trims?

Coasters-

Flashback- It wasn’t running. Good.

Revolution- Should rock. Doesn’t. Why are there lapbars AND OTSRS?

Psyclone- Took the front seat. Not as rough or as painful as I was led to believe. Just damn boring. Dragged ass everywhere. It seemed like a miracle that it made it the whole way around.

Colossus- Just taer the whole thing down. They’ve done so much to it, why bother trying to fix it?

Viper- Smoother, faster, more enjoyable than SFGAdv.’s GASM, the only other Arrow 7-inversion I’ve been on. But its still a cookie cutter Arrow.

Canyon Blaster- The F’n kiddie coaster outperfoms 85% of the rides here. THE KIDDIE COASTER.

Ninja- Hoorah. Only one trim.

Superman- Really damn tall. Really damn loud. So not a coaster. Zero-G? Where?

Batman- Umm, its Batman.

Riddler’s Revenge- I heard the back would have airtime. Maybe it would, if they wouldn’t slow the coaster to a 5-10 mile an hour crawl. Bah!

Gold Rusher- Oldest in the park, far superior to most SFMM coasters. Still a mine train, and still an Arrow.

And, finally-

Goliath- Obviously, the best the park has to offer. In the lower half of my top 10, it’s short, violent, and makes you see stars (just like a Motorhead song).

Smooth too. Just needs about 2000 more feet of track.

-other notes-

I think I got an aneurysm from Goliath. I blacked out 3 times on it, that’s for sure.

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